- 游戏测试
游戏测试部分除开AC这个赛车游戏外,其余均使用2560*1440分辨率,画质是能尽可能达到的最高画质,超分辨率和AA设置除外。AC使用5120*1440分辨率,能达到的最高画质。
LOL:
LOL使用匹配5V5的录像进行测试,用OCAT从固定时间点开始测试到固定时间点结束,因为手动开始所以会有些许偏差。
3950X | 5950X | 领先幅度 | |
平均帧数 | 172.5 | 281.1 | 62.957% |
95% | 153.846 | 250 | 62.5% |
99% | 144.93 | 227.273 | 56.818% |
99.9% | 108.7 | 153.846 | 41.538% |
WOW:
WOW测试中,先将视角固定之后,从一个飞行点飞到另一个飞行点,OCAT测试整个过程。
3950X | 5950X | 领先幅度 | |
平均帧数 | 109.1 | 174.6 | 60.037% |
95% | 91.7431 | 140.845 | 53.521% |
99% | 84.034 | 121.951 | 45.122% |
99.9% | 69.444 | 99.01 | 42.574% |
DOTA2:
DOAT2测试方法与LOL类似
3950X | 5950X | 领先幅度 | |
平均帧数 | 127.2 | 159.2 | 25.157% |
95% | 80 | 98.039 | 22.549% |
99% | 65.359 | 76.923 | 17.692% |
99.9% | 42.918 | 52.910 | 23.280% |
CSGO:
CSGO使用社区的性能测试地图,同样使用OCAT纪录其中一段时间的性能。
3950X | 5950X | 领先幅度 | |
平均帧数 | 408.1 | 525.9 | 28.865% |
95% | 166.667 | 217.391 | 30.435% |
99% | 90.909 | 99.1 | 8.911% |
99.9% | 72.464 | 74.627 | 2.985% |
OW:
测试方法类似LOL:
3950X | 5950X | 领先幅度 | |
平均帧数 | 231.3 | 247.4 | 6.961% |
95% | 188.679 | 208.333 | 10.417% |
99% | 163.93 | 196.078 | 19.608% |
99.9% | 135.14 | 181.818 | 34.545% |
SC2:
测试方法类似LOL
3950X | 5950X | 领先幅度 | |
平均帧数 | 104.9 | 166.4 | 58.627% |
95% | 70.4225 | 96.154 | 36.538% |
99% | 64.103 | 84.746 | 32.203% |
99.9% | 55.556 | 73.529 | 32.353% |
FF14:
FF14使用游戏自带的测试程序
5950X:
FINAL FANTASY XIV: Shadowbringers Benchmark Tested on: 1/11/2020 17:05:25 Score: 23154 Average Frame Rate: 163.0223 Minimum Frame Rate: 74 Performance: Extremely High -Easily capable of running the game on the highest settings. Loading Times by Scene Scene #1 1.263 sec Scene #2 2.226 sec Scene #3 2.411 sec Scene #4 1.507 sec Scene #5 0.814 sec Total Loading Time 8.221 sec
3950X:
FINAL FANTASY XIV: Shadowbringers Benchmark Tested on: 1/11/2020 13:46:44 Score: 19367 Average Frame Rate: 146.5436 Minimum Frame Rate: 63 Performance: Extremely High -Easily capable of running the game on the highest settings. Loading Times by Scene Scene #1 1.693 sec Scene #2 3.026 sec Scene #3 3.254 sec Scene #4 2.102 sec Scene #5 1.176 sec Total Loading Time 11.251 sec
古墓11:
古墓11使用游戏自带的测试程序
Assetto Corsa:
在官方自带Benchmark中使用OCAT纪录
3950X | 5950X | 领先幅度 | |
平均帧数 | 143 | 155.1 | 8.462% |
95% | 125 | 140.845 | 12.676% |
99% | 123.46 | 136.986 | 10.959% |
99.9% | 113.64 | 112.360 | -1.124% |
游戏测试部分总结:
3950X | 5950X | ||||||||||||
AVG | 95% | 99.00% | 99.90% | AVG | 95% | 99.00% | 99.90% | AVG | 95% | 99.00% | 99.90% | ||
CSGO | 408.100 | 166.667 | 90.909 | 72.464 | 525.900 | 217.391 | 99.010 | 74.627 | 28.865% | 30.435% | 8.911% | 2.985% | |
DOTA2 | 127.2 | 80 | 65.359 | 42.9185 | 159.200 | 98.039 | 76.923 | 52.910 | 25.157% | 22.549% | 17.692% | 23.280% | |
LOL | 172.500 | 153.846 | 144.93 | 108.696 | 281.100 | 250.000 | 227.273 | 153.846 | 62.957% | 62.500% | 56.818% | 41.538% | |
WOW | 109.1 | 91.7431 | 84.034 | 69.4444 | 174.600 | 140.845 | 121.951 | 99.010 | 60.037% | 53.521% | 45.122% | 42.574% | |
SC2 | 104.9 | 70.4225 | 64.103 | 55.5556 | 166.400 | 96.154 | 84.746 | 73.529 | 58.627% | 36.538% | 32.203% | 32.353% | |
OW | 231.3 | 188.679 | 163.93 | 135.135 | 247.400 | 208.333 | 196.078 | 181.818 | 6.961% | 10.417% | 19.608% | 34.545% | |
AC | 143 | 125 | 123.46 | 113.636 | 155.100 | 140.845 | 136.986 | 112.360 | 8.462% | 12.676% | 10.959% | -1.124% | |
FF14 | 146.544 | 63.000 | 163.022 | 74.000 | 11.245% | 17.460% | |||||||
Tomb Rider | 135.000 | 112.000 | 107.000 | 137.000 | 113.000 | 109.000 | 1.481% | 0.893% | 1.869% |
对于传统网游来说,AMD一向表现较为弱势,而5950X的出现扭转了乾坤,性能提升非常巨大,可以说是有了一个质的飞跃。除开OW这个原本表现就很不错的游戏外,别的游戏最少都获得了25%的性能提升,而且还不是在通常为了突出CPU性能而设的1080p中低画质中。即便算上OW,平均下来的话也有34%左右的性能提升,这补齐了AMD原本的的性能短板甚至有所超出。3A我只随手测了一个,因为Zen2尚且不会造成严重瓶颈,何况Zen3了。赛车游戏完全处于我自己的喜好来测试,采用了超宽屏分辨率,压力主要还是在显卡上。
最后的总结,5950X在目前的桌面平台上就是360°无死角的无敌!!!!!!
完。